Berkeley Innovation x Unity Learn

People learning game design online experience low retention and require additional motives to complete the curriculum.

How might we better visualize, incentivize, and reward our users' learning progress on Unity Learn, such that they will be motivated to continue?

Solution Highlight: Community Leaderboards

Our leaderboard solution, prototyped and designed by yours truly, aimed to utilize Unity Learn’s preexisting project submissions function and transform it into a community-based feature.

A problem with the current Unity Learn submissions database was that projects would often get swept and lost within the tens of hundreds of submissions.

With the leaderboard, not only are projects memorialized and highlighted, but community and competitive incentive is introduced to Unity Learn.

Our leaderboard has options to:

  1. View and play other projects

  2. Change ranking rubric to other features like streaks, XP, etc. to see where an individual is placed

This way, our other solutions–like implementing streaks and utilizing XP more–are also cross-functional with the leaderboard.

  1. Edit and/or observe all self-public features, like your profile, public projects, and rankings.

This would differentiate between the “Learning Dashboard” with private, individual learning and the “Community” tab with public projects and statistics.

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